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One of the first things you notice is that Shelia is little more than a moving mannequin, her cold dead eyes and emotionless face belying the game’s minimal production. Additionally, there’s several points where, for want of a better way of signalling intent to the player, giant blue graffiti arrows are sprayed on walls to suggest that you wall-run and jump up to a ledge. Stealth falls into the familiar trap of instant fail states if you’re spotted, while the car handling had me ramming into walls instead of cornering a bit too often in what was meant to feel like a high octane chase sequence. Each of these focusses more on melee attacks while you flit around trying to take pot shots, either draining their armour so you can deal real damage or chipping away at a towering foe’s health.Īt times the game feels unfair, whether it’s a boss that you’re spending most of your time running away from also spawns frustratingly accurate ranged enemies, or a handful of combat scenarios that feel like you’re running into a brick wall of bullets and other projectiles.įYQD tries to mix up the action with a stealth section and a driving segment, but these feel clunky and underdeveloped. That’s especially true in the boss battles. You need to stay on your toes, constantly strafing, dodging and turning to sprint away, but Bright Memory: Infinite can overwhelm you. These need to have their shield blasted away before you can deal damage to their main health pool. Some demonic enemies come with sword and shield, others with a big axe, and they’re backed up by unerringly accurate archers.īut then there’s the special enemies that mix things up, whether it’s a hulking brute with twin spiked maces that it will throw your way, the heavy soldier that will send flaming projectiles you way, or statues come to life that will chase you down.
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There’s the AR-toting grunts, shotgun guys that will throw grenades and snipers. There’s a fairly broad set of enemies that you’ll face, though they mostly fall into set archetypes. They’re quite fun to use, especially the shotgun which is basically a sniper rifle when you aim down sights.Īlongside firearms, that acronym agency has equipped Shelia with an energy sword and an EMP, both of which can be upgraded with new abilities to send waves of damage from a distance, suspend weakened enemies in the air, do powerful ground-pound and charge attacks, and more.
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There’s a standard assault rifle, shotgun, machine pistol and sniper rifle, but each one has an alternate fire that can deal a devastating blast or fire homing ammo. You’re funnelled through a Chinese village setting, battling both of these enemy types, gradually picking up more and more weapons. Shelia takes every single insane occurrence in her stride, and there’s barely any reaction from the other side of the radio either, the seemingly omniscient Director Lin who watches on and guiding you by satellite data. Oh, except there’s a black hole hanging in the sky, and every once in a while there’s a big energy pulse that causes the aforementioned demonic Roman-ish soldiers to appear instead of near future sci-fi goons. Some other acronym agency is sending their soldiers in, so you’d better watch out. The game starts New Years Eve, but Shelia is called away from watching fireworks to go and investigate by the mysterious acronym agency that she works for to investigate some weather anomalies.
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Many of these ideas actually remain – not the Dark Souls skit, mind you – but they’ve been joined together a fair bit better. That game was such a mad jumble of ideas and enthusiasm that it veered wildly from modern day shooter to battling demonic Roman-esque soldiers in another dimension and then having a mad Dark Souls homage boss battle out of nowhere.
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Of course, many PC owners already knew of the game thanks to the original Bright Memory, this game intended to be the more fully-formed follow up.Īs an experience, Bright Memory: Infinite is quite a bit more put together than the original Bright Memory release. A great looking game trailer, it threw every Unreal Engine lighting and shader trick in the book at a high octane shooter experience, it wowed people when they figured out that this was the passion project of just one person, Chinese solo developer Zeng “FYQD” Xiancheng.
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Bright Memory: Infinite shot into the spotlight in May 2020 as the opening game for Microsoft’s Xbox Series X game reveal stream.